Details

Masculinities in Play


Masculinities in Play


Palgrave Games in Context

von: Nicholas Taylor, Gerald Voorhees

39,58 €

Verlag: Palgrave Macmillan
Format: PDF
Veröffentl.: 06.10.2018
ISBN/EAN: 9783319905815
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p></p><p>This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.</p><p></p>
<div> <p>1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees.- 2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill).- 3. Army Men: Military Masculinity in <i>Call of Duty</i> (Gregory Blackburn).- 4. The End of the Dream? How <i>Grand Theft Auto V</i> Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody).- 5. "You're A Hunter, Bro": Representations of Masculinity in <i>Until Dawn</i> (Rebecca Waldie).- 6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In <i>The Last Of Us</i> (Mark Cruea).- 7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway).- 8. Militarism and Masculinity in <i>Dungeons & Dragons</i> (Aaron Trammell).- 9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford).- 10. Orchestrating Difference: Representing Gender inVideo Game Music (Michael Austin).- 11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta).- 12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando).- 13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu).-&nbsp;14. Technomasculinity and its Influence in Video Game Production (Robin Johnson).- 15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess).</p></div>
<p><b>Nicholas Taylor</b> is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.</p>

<p><b>Gerald Voorhees</b>&nbsp;is Assistant Professor of Digital Culture and Communication in the Department Communication Arts at the University of Waterloo, Canada.<b> </b>His research is on games and new media as sites for the construction and contestation of identity and culture.</p>
The first anthology to offer in-depth engagement with the internal dynamics of masculinity and male privilege in gaming cultures Addresses the cultural, economic, and technological mechanisms through which games, and the cultures and contexts surrounding their use and production, continue to be associated with hegemonic masculinities and cis-male identities Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective
“This is a vitally important contribution to not only game studies, but critical conversations about masculinity and culture more broadly.” (T. L. Taylor, Professor of Comparative Media Studies, Massachusetts Institute of Technology, USA)<p>“A must-read for anyone interested in the role media play in social inequalities, Taylor and Voorhees’ unique collection of scholarship examines gendered representations in gaming cultures, the communities of people who participate, and the systems of inequality supported and celebrated.&nbsp;<i>Masculinities in Play </i>pushes work on masculinities and media in new directions. Including an eclectic body of scholarship, this is a vital contribution to gaming scholarship examining masculinities in and around digital landscapes that helps us better understand the relationships between representations, subjectivities, and the interactions between.” (Tristan&nbsp;Bridges, Assistant Professor, University of California, Santa Barbara, USA)</p>

<p>“This collection is a timely intervention into the field of game studies that tracks the mutually constitutive elements of digital gaming and contemporary masculinity through multiple contexts: digital games, gaming technologies and the cultures of players. <i>Masculinities in Play</i> offers scholars and students of videogames and gaming a high-quality interdisciplinary survey of key work examining this intersection through masculinity studies. This provides a theoretically rich, rigorous and coherent perspective on how contemporary hegemonic gaming shapes and is in turn shaped by gaming.” (Tom&nbsp;Apperley, Associate Professor of Digital Learning, Deakin University, Australia)</p>

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