Details
Woke Gaming
Digital Challenges to Oppression and Social Injustice
32,99 € |
|
Verlag: | University Of Washington Press |
Format: | |
Veröffentl.: | 13.11.2018 |
ISBN/EAN: | 9780295744193 |
Sprache: | englisch |
Anzahl Seiten: | 320 |
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Beschreibungen
<p>From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.</p>
<p>Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as <i>World of Warcraft </i>and <i>Tomb Raider</i>, <i>Woke Gaming</i> examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s <i>Keep Me Occupied</i> to Momo Pixel’s <i>Hair Nah</i>, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.</p>
<p>In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, <i>Woke Gaming </i>illustrates the power and potential of video games to foster change and become a catalyst for social justice.</p>
<p>Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as <i>World of Warcraft </i>and <i>Tomb Raider</i>, <i>Woke Gaming</i> examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s <i>Keep Me Occupied</i> to Momo Pixel’s <i>Hair Nah</i>, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.</p>
<p>In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, <i>Woke Gaming </i>illustrates the power and potential of video games to foster change and become a catalyst for social justice.</p>
<p>Kishonna L. Gray is assistant professor in the Department of Gender and Women's Studies and Communication at the University of Illinois–Chicago. She is the author of <i>Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins </i>and a featured blogger and podcaster with “Not Your Mama’s Gamer.” David J. Leonard is a professor at Washington State University. He is the author of several books, including <i>Playing While White: Privilege and Power on and off the Field</i>. Follow him on twitter @drdavidjleonard.</p>
<p>"<i>Woke Gaming</i>’s editors and contributors combine thoughtful and informed critiques of the contemporary game industry’s representational strategies, genre conventions, and employment practices with advocacy for groups that seek to promote a more diverse and inclusive culture through alternative game design, modding, fan fiction, games guilds, and much more. Written in the face of the Gamergate backlash against ‘social justice warriors,’ Woke Gaming offers a vivid snapshot of the struggles to change this powerful entertainment medium and to help it achieve its greater potential."—Henry Jenkins, coauthor of<i> By Any Media Necessary: The New Youth Activism</i></p>